﻿using UnityEngine;
using System.Collections;

public class RandomSize : MonoBehaviour {

	public float multiplier = 1.3f;

	// Use this for initialization
	void Start () {
		
		float rx = (float)(Random.Range(50,150));
		float ry = (float)(Random.Range(50,150));
		float rz = (float)(Random.Range(50,150));
		rx*=multiplier/100f;
		ry*=multiplier/100f;
		rz*=multiplier/100f;
		
		transform.localScale = new Vector3(transform.localScale.x*rx,
		                                   transform.localScale.y*ry,
		                                   transform.localScale.z*rz);
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
